All posts by audioedge

Top Tracks in Ibiza at the moment

According to beatportal these tracks should be packing out the dancefloor in Ibiza. Summer season is nearly done and its time for the closing parties soon, I wonder how well recieved these tracks really where. Have a read and let me know what you think about them. Cheers Edge.


Feder feat. Lyse – “Goodbye”

“In terms of the record that I think is most likely to become the hit of the summer on the island, I would probably say ‘Goodbye’ by a young French dude called Feder. This may not necessarily be my personal fave, but it’s clearly a quality track and it emanates a sound that’s able to cross over the rather hermetic barriers between house, EDM, and tech/deep nights. I’d definitely put a chip on that one.”


Grum – “U”

“We’ve been touring with Grum a lot over the last few months in Europe and the USA, and we really love what he’s doing. His new Anjunabeats EP, Trine, shows what a talented artist he is: lead track “U” combines classic Sasha/Digweed influences with a modern progressive sound. We think you’ll be hearing it a lot on the White Isle this summer.”


Ryan Blyth & After 6 feat. Luther Soul – “Special”

“This track instantly sticks in your mind from the get-go. We’ve played it a lot in the last few months, and it’s the perfect build up to Ibiza – a certified summer anthem. Luther Soul from Chicago provides its original vocal that’s reminiscent of ’90s house, and its soulfulness is definitely one for the girls, and you know what they say: ‘If girls love it, then everybody loves it!’”


Nicole Moudaber & Skin – “Someone Like You”

“This track has been hammered by all the usual suspects for a while now, such as Carl Cox, Chris Liebing, Adam Beyer and myself of course. It’s techno with vocals. It took me a while to get the balance between Skin’s euphoric vocals and the backing track I’ve done, but the whole floor stands still when this tune gets dropped – it just transports you to another world.”

5. LANE 8

Marc Houle – “Pepper” (Monkey Safari Remix)

“To me, Monkey Safari’s mix of ‘Pepper’ epitomizes the leave-all-your-worries-behind attitude of Ibiza. There’s a lot of questionable music being passed off as ‘tropical house’ these days, but this beautiful builder makes me want to buy a one-way ticket to the island and camp out for the summer. ‘Eyes closed, sun’s going to rise in an hour and you’re not even a little bit tired’ vibes.”


Popof – “Words Gone”

“I can only think of one track for this Ibiza season, and in all modesty it’s my very own! For me, ‘Words Gone’ is the perfect summer track. It’s a great slice of electronic music with crossover appeal. The mood and the vocals distillate this chilled-out vibe…I really think it’s going to be big.”


jozif – “Tell Me Sell Me”

“This track has more funk than Parliament, more percussion than Troublefunk and a bassline that throbs throughout your whole body. Fresh-sounding and crowd-pleasing. This is not deep house ­– this is party house. What more can I say?”


Terranova – “Labrador”

“Kompakt is one of my favorite labels; I often love the synths in a lot of their tracks. This one from Terranova has a huge synth line in it, which becomes huge in the breakdown, and it sits lovely over the top when the track boots off again. Can see it causing some big moments this summer.”


Mark Knight – “Second Story”

“I wanted to find a slightly new musical angle this year. As anyone who listens to my radio show will know, I am a massive fan of disco, so I thought, why not to try fusing tech-y grooves with disco records? You get a mixture of funk, groove and energy.

Then you get a record that lends itself to be played in lots of different types of sets, which is cool, because it’s not pigeonholed into one genre. For me, the ultimate accolade a record can have is that it sits across a lot of genres.

This is the first in a series of these type of records I am about to release this year. I am going to do some thing I haven’t done in ten years: release a record with a different label. I have been a big fan of what Coyu has done with Suara, so I felt this would be the right home of this record.

Both myself and Nic Fanciulli have both been road-testing this now for about a month and trust me, it goes off. It’s called “Second Story,” which was Philly’s version of Studio 54. I shut me eyes and imagine what the original would of sounded like on that immense sound system.”

10. MK

Dantiez Saunderson & KPD ft. LaRae Starr – “Place Called Home”

“This is a record I’ve liked since Dantiez sent it to me a few months ago. I heard it right after I heard his other track, ‘The Harp'; I really liked that track too, but I had this feeling that ‘Place Called Home’ could actually become a summer favorite.

I really like the original version, it just has a great groove and really good vocal hooks. Simon from Defected spoke to Dantiez and Kevin and decided to pick the record up from KMS (Kevin Saunderson’s label) and then I said I wanted to remix it. So there you have it, listen for it this summer – I will definitely play it.”

Emerging Technologies of 2015

I believe the next few years will see technological advances like never before. There will be new takes on all the old ways of doing things, and hopefully that will mean an improvement in most peoples daily lives. The following article is from Scientific American and is well worth reading:

1. Fuel-cell vehicles
Zero-emission cars that run on hydrogen

Fuel-cell vehicles have long promised several major advantages over those powered by electricity or hydrocarbons. The technology has only now begun to reach the stage where automotive companies are planning launches for consumers, however. Initial prices are likely to be in the range of $70,000 but should come down significantly as volumes increase within the next couple of years.

Unlike batteries, which must be charged from an external source and can take from five to 12 hours depending on the car and charger, fuel cells generate electricity directly, using hydrogen or natural gas. In practice, fuel cells and batteries are combined, with the fuel cell generating electricity and the batteries storing it until demanded by the motors that drive the vehicle. Fuel-cell vehicles are therefore hybrids and will likely also deploy regenerative braking, which recovers energy from waste heat, a key capability for maximizing efficiency and range.

Unlike battery-powered electric vehicles, fuel-cell powered ones have a long cruising range—up to 650 kilometers per tank (the fuel is usually compressed hydrogen gas); a hydrogen fuel refill only takes about three minutes. Hydrogen is clean-burning, producing only water vapor as waste, so fuel-cell vehicles using hydrogen will be zero-emission, an important factor given the need to reduce air pollution.

There are a number of ways to produce hydrogen without generating carbon emissions. Most obviously, renewable sources of electricity from wind and solar sources can be used to electrolyze water—although the overall energy efficiency of this process is likely to be quite low. Hydrogen can also be split from water in high-temperature nuclear reactors or generated from fossil fuels such as coal or natural gas, with the resulting carbon dioxide captured and sequestered rather than released into the atmosphere.

As well as the production of cheap hydrogen on a large scale, a significant challenge is the lack of a hydrogen distribution infrastructure that would be needed to parallel and eventually replace gas and diesel filling stations. Long-distance transport of hydrogen, even in a compressed state, is not considered economically feasible today. Innovative hydrogen storage techniques, such as organic liquid carriers that do not require high-pressure storage, however, will soon lower the cost of long-distance transport and ease the risks associated with gas storage and inadvertent release.

Mass-market fuel-cell vehicles are an attractive prospect because they will offer the range and fueling convenience of today’s diesel and gas-powered vehicles while providing the benefits of sustainability in personal transportation. Achieving these benefits will, however, require the reliable and economical production of hydrogen from entirely low-carbon sources as well as its distribution to a growing fleet of vehicles, expected to number in the many millions within a decade.

2. Next-generation robotics
Rolling away from the production line

The popular imagination has long foreseen a world where robots take over all manner of everyday tasks. This robotic future has stubbornly refused to materialize, however, with robots still limited to factory assembly lines and other controlled tasks. Although heavily used (in the automotive industry, for instance), these robots are large and dangerous to human co-workers; they have to be separated by safety cages.

Advances in robotics technology are making human–machine collaboration an everyday reality. Better and cheaper sensors make a robot more able to “understand” and respond to its environment. Robot bodies are becoming more adaptive and flexible, with designers taking inspiration from the extraordinary flexibility and dexterity of complex biological structures, such as the human hand. And robots are becoming more connected, benefiting from the cloud-computing revolution by being able to access instructions and information remotely, rather than having to be programmed as a fully autonomous unit.

The new age of robotics takes these machines away from the big manufacturing assembly lines and into a wide variety of tasks. Using GPS technology, just like smartphones, robots are beginning to be used in precision agriculture for weed control and harvesting. In Japan robots are being tried in nursing roles. They help patients out of bed, for instance, and support stroke victims in regaining control of their limbs. Smaller and more dextrous robots, such as Dexter Bot, Baxter and LBR iiwa, are designed to be easily programmable and to handle manufacturing tasks that are laborious or uncomfortable for human workers.

Indeed, robots are ideal for tasks that are too repetitive or dangerous for humans to undertake, and can work 24 hours a day at a lower cost than human workers. In reality, new-generation robotic machines are likely to collaborate with humans rather than replace them. Even considering advances in design and artificial intelligence, human involvement and oversight will remain essential.

There remains the risk that robots may displace humans from jobs, although previous waves of automation have tended to lead to higher productivity and growth, with benefits throughout the economy. Decades-old fears of networked robots running out of control may become more salient as next-generation robots are linked to the Web, but at the same time they will become more familiar as people employ domestic robots to do household chores. Undoubtedly, however, the next generation of robotics poses new questions about the human relationship with machines.

3. Recyclable thermoset plastics
A new kind of plastic to cut landfill waste

Plastics are divided into thermoplastics and thermoset plastics. The former can be heated and shaped many times and are ubiquitous in the modern world, comprising everything from children’s toys to lavatory seats. Because they can be melted down and reshaped, thermoplastics are generally recyclable. Thermoset plastics, however, can only be heated and shaped once, after which molecular changes mean they are “cured,” retaining their shape and strength even when subjected to intense heat and pressure.

Due to this durability thermoset plastics are a vital part of our modern world. They are used in everything from mobile phones and circuit boards to the aerospace industry. But the same characteristics that have made them essential in modern manufacturing also make them impossible to recycle. As a result, most thermoset polymers end up as landfill. Given the ultimate objective of sustainability, there has long been a pressing need for recyclability in thermoset plastics.

In 2014 critical advances were made in this area with the publication of a landmark paper in Science announcing the discovery of new classes of thermosetting polymers that are recyclable. Called poly(hexahydrotriazine)s, or PHTs, these can be dissolved in strong acid, breaking apart the polymer chains into component monomers that can then be reassembled into new products. Like traditional unrecyclable thermosets, these new structures are rigid, resistant to heat and tough, with the same potential applications as their unrecyclable forerunners.

Although no recycling is 100 percent efficient, this innovation—if widely deployed—should speed up the move toward a circular economy, with a big reduction in landfill waste from plastics. We expect recyclable thermoset polymers to replace unrecyclable thermosets within five years, and to be ubiquitous in newly manufactured goods by 2025.

4. Precise genetic-engineering techniques

A breakthrough offers better crops with less controversy

Conventional genetic engineering has long caused controversy. Now new techniques are emerging that allow us to directly “edit” the genetic code of plants to make them, for example, more nutritious or better able to cope with a changing climate; we believe the benefits, and the precision in “editing,” could allay the concerns, leading to more widespread adoption.

Currently, the genetic engineering of crops relies on the bacterium agrobacterium tumefaciens to transfer desired DNA into the target genome. The technique is proved and reliable and, despite widespread public fears, there is a consensus in the scientific community that genetically modifying organisms using this technique is no more risky than modifying them using conventional breeding. Whereas agrobacterium is useful, more precise and varied genome-editing techniques have been developed in recent years.

These include ZFNs, TALENs and, more recently, the CRISPR–Cas9 system, which evolved in bacteria as a defence mechanism against viruses. CRISPR–Cas9 uses an RNA molecule to target DNA, cutting to a known, user-selected sequence in the target genome. This capability can disable an unwanted gene or modify it in a way that is functionally indistinguishable from a natural mutation. Using “homologous recombination,” CRISPR can also be used to insert new DNA sequences or even whole genes into the genome in a precise way.

Another aspect of genetic engineering that appears poised for a major advance is the use of RNA interference (RNAi) in crops. RNAi is effective against viruses and fungal pathogens and can also protect plants against insect pests, reducing the need for chemical pesticides. Viral genes have been used to protect papaya plants against the ring spot virus, for example, with no sign of resistance evolving in over a decade of use in Hawaii. RNAi may also benefit major staple-food crops, protecting wheat against stem rust, rice against blast, potato against blight and banana against fusarium wilt.

Many of these innovations will be particularly beneficial to smaller farmers in developing countries. As such, genetic engineering may become less controversial as people recognize its effectiveness at boosting the incomes and improving the diets of millions of people. In addition, more precise genome editing may allay public fears, especially if the resulting plant or animal is not considered transgenic because no foreign genetic material is introduced.

Taken together, these techniques promise to advance agricultural sustainability by reducing input use in multiple areas, from water and land to fertilizer, while also helping crops to adapt to climate change.

5. Additive manufacturing
The future of making things, from printable organs to intelligent clothes

As the name suggests, additive manufacturing is the opposite of subtractive manufacturing. The latter is how manufacturing has traditionally been done: Layers are subtracted, or removed from a larger piece of material (wood, metal, stone, etcetera), leaving the desired shape. Additive manufacturing instead starts with loose material, either liquid or powder, and then builds it into a three-dimensional shape using a digital template, one layer at a time.

Three-dimensional products can be highly customized to the end user, unlike mass-produced manufactured goods. An example is the company Invisalign, which uses computer imaging of customers’ teeth to make near-invisible braces tailored to their mouths. Other medical applications are taking 3-D printing in a more biological direction: Machines can directly print human cells, thereby creating living tissues that may find potential application in drug safety screening and, ultimately, tissue repair and regeneration. An early example of this bioprinting is Organovo’s printed liver-cell layers, which are aimed at drug testing and may eventually be used to create transplant organs. Bioprinting has already been used to generate skin and bone as well as heart and vascular tissue, which offer huge potential in future personalized medicine.

An important next stage in additive manufacturing would be the 3-D printing of integrated electronic components, such as circuit boards. Nanoscale computer parts, such as processors, are difficult to manufacture this way because of the challenges of combining electronic components with others made from multiple different materials. In other areas 4-D printing now promises to bring in a new generation of products that can alter themselves in response to environmental changes, such as heat and humidity. This could be useful in clothes or footwear, for example, as well as in health care products, such as implants designed to change in the human body.

Like distributed manufacturing, additive manufacturing is potentially highly disruptive to conventional processes and supply chains. But it remains a nascent technology today, with applications mainly in the automotive, aerospace and medical sectors. Rapid growth is expected over the next decade as more opportunities emerge and innovation in this technology brings it closer to the mass market.

Great Mountain Bike Routes in UK

1 Swinley Forest, Berkshire

The perfect starting point for a novice, though some rides here will test experienced bikers, too. There’s a beautifully-crafted network of trails in this 2,600-acre pine wood and newcomers might like the fact that it has fewer hills than some areas. Riding permits: £2 a day on-site (

2 Coed Llandegla, North Wales

A stunning private wood with many fine trails that include a teasing 12-km beginners’ ride. After a gentle uphill section comes the joy of downhill, with taster-jumps offering spice. Bike hire available (
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3 Glentress, Scotland

Described as “the UK’s number-one mountain bike destination” by Ian Warby, trail expert at the influential cycling organisation CTC, (, Glentress is one of Scotland’s famed 7stanes top-level biking centres (stane means stone, symbolic image for these seven southern Scottish biking centres). Great facilities, with trails from beginner “green” routes to fearsome top-level “black” runs (

4 Grizedale, Cumbria

The North Face Trail at Grizedale Forest in Cumbria sounds disturbing, but its 16 kilometres offer much of what mountain-biking’s all about: fabulous views, testing climbs and technical excitement. There are also forest sculptures in in the unlikely event that you get bored. Search “Challenge Trails” at the International Mountain Biking Association’s website:

5 Machynlleth, Mid Wales

The cycling landscape around Machynlleth is wonderful and the Cli-Machx trail through Dyfi Forest provides a gorgeous 15km round trip, with eight tricksy berms, or banks, at the end. “You’ll probably be screaming,” muses Guy Kesteven, professional bike-tester and trail adviser to Wales Tourism (

6 Coed y Brenin, North Wales

Hailed as the birthplace of modern mountain bike centres, this cycling oasis offers a café, bike hire, changing rooms and six trails, from the easy to the beastly. The testing 9km Temtiwr trail includes high-speed downhill zooms and will take up to an hour. Click on “Coed y Brenin” at

7 Fort William, Scotland

The craggy tops surrounding this town in the Scottish Highlands play annual host to the Mountain Bike World Cup. Try the 15km Witch’s Trail, starting from Nevis Range ski centre car park and climbing towards fast, rocky descent sections. Breathless in all senses. Tough, technical, terrific (

8 Calderdale, Yorkshire

The Mary Towneley Loop near Calderdale offers a heart-thumping challenge because of both the distance – around 47 miles – and the fact that you cross the Pennines twice. Described respectfully by Karl Bartlett, chairman of the International Mountain Biking Association UK, as “the more serious kind of mountain biking” ( and

9 Kirroughtree, Southern Scotland

One of the lesser known of the 7stanes (see listing for Glentress), Kirroughtree offers buzz-inducing trails through forest and open country, from easy to oh-my-gosh. The latter includes the 31km Black Craigs trail, littered with section descriptions such as “Heartbreak Hill” (

10 Sky high

Heli-biking is a new craze open to bikers with a passport. Sling your bike on a helicopter, whizz uphill, then hurtle down under the influence of gravity. It’s really catching on in such countries as Canada, New Zealand and Nepal. A 3½-hour heli-bike ride near Mount Cook, New Zealand, costs £75. See

10 Interface Design Things You should know

1. Know your user

“Obsess over customers: when given the choice between obsessing over competitors or customers, always obsess over customers. Start with customers and work backward.” – Jeff Bezos

Your user’s goals are your goals, so learn them. Restate them, repeat them. Then, learn about your user’s skills and experience, and what they need. Find out what interfaces they like and sit down and watch how they use them. Do not get carried away trying to keep up with the competition by mimicking trendy design styles or adding new features. By focusing on your user first, you will be able to create an interface that lets them achieve their goals.

2. Pay attention to patterns

Users spend the majority of their time on interfaces other than your own (Facebook, MySpace, Blogger, Bank of America, school/university, news websites, etc). There is no need to reinvent the wheel. Those interfaces may solve some of the same problems that users perceive within the one you are creating. By using familiar UI patterns, you will help your users feel at home.

Graphic comparing an email inbox with CoTweet’s inbox
CoTweet uses a familiar UI pattern found in email applications.

3. Stay consistent

“The more users’ expectations prove right, the more they will feel in control of the system and the more they will like it.” – Jakob Nielson

Your users need consistency. They need to know that once they learn to do something, they will be able to do it again. Language, layout, and design are just a few interface elements that need consistency. A consistent interface enables your users to have a better understanding of how things will work, increasing their efficiency.

4. Use visual hierarchy

“Designers can create normalcy out of chaos; they can clearly communicate ideas through the organizing and manipulating of words and pictures.” – Jeffery Veen, The Art and Science of Web Design

Design your interface in a way that allows the user to focus on what is most important. The size, color, and placement of each element work together, creating a clear path to understanding your interface. A clear hierarchy will go great lengths in reducing the appearance of complexity (even when the actions themselves are complex).

5. Provide feedback

Your interface should at all times speak to your user, when his/her actions are both right and wrong or misunderstood. Always inform your users of actions, changes in state and errors, or exceptions that occur. Visual cues or simple messaging can show the user whether his or her actions have led to the expected result.

Screenshot of BantamLive’s interface showing that it provides feedback with a loading action
BantamLive provides inline loading indicators for most actions within their interface.

6. Be forgiving

No matter how clear your design is, people will make mistakes. Your UI should allow for and tolerate user error. Design ways for users to undo actions, and be forgiving with varied inputs (no one likes to start over because he/she put in the wrong birth date format). Also, if the user does cause an error, use your messaging as a teachable situation by showing what action was wrong, and ensure that she/he knows how to prevent the error from occurring again.

A great example can be seen in How to increase signups with easier captchas.

7. Empower your user

Once a user has become experienced with your interface, reward him/her and take off the training wheels. The breakdown of complex tasks into simple steps will become cumbersome and distracting. Providing more abstract ways, like keyboard shortcuts, to accomplish tasks will allow your design to get out of the way.

8. Speak their language

“If you think every pixel, every icon, every typeface matters, then you also need to believe every letter matters. ” – Getting Real

All interfaces require some level of copywriting. Keep things conversational, not sensational. Provide clear and concise labels for actions and keep your messaging simple. Your users will appreciate it, because they won’t hear you – they will hear themselves and/or their peers.

9. Keep it simple

“A modern paradox is that it’s simpler to create complex interfaces because it’s so complex to simplify them.” – Pär Almqvist

The best interface designs are invisible. They do not contain UI-bling or unnecessary elements. Instead, the necessary elements are succinct and make sense. Whenever you are thinking about adding a new feature or element to your interface, ask the question, “Does the user really need this?” or “Why does the user want this very clever animated gif?” Are you adding things because you like or want them? Never let your UI ego steal the show.

10. Keep moving forward

Grandpa Bud: If I gave up every time I failed, I would never have invented my fireproof pants!
[Pants burn up, revealing his underwear]
Grandpa Bud: Still working the kinks out a bit.

from Meet the Robinsons

Meet the Robinsons is one of my all time favorite movies. Throughout the movie Lewis, the protagonist, is challenged to “keep moving forward.” This is a key principle in UI design.

It is often said when developing interfaces that you need to fail fast, and iterate often. When creating a UI, you will make mistakes. Just keep moving forward, and remember to keep your UI out of the way.

User Learning and Performance with Bezel Menus

User Learning and Performance with Bezel Menus


Touch-screen phones tend to require constant visual attention, thus not allowing eyes-free interaction. For users with visual impairment, or when occupied with another task that requires a user’s visual attention, these phones can be difficult to use. Recently, marks initiating from the bezel, the physical touch-insensitive frame surrounding a touch screen display, have been proposed as a method for eyes-free interaction. Due to the physical form factor of the mobile device, it is possible to access different parts of the bezel eyes-free. In this paper, we first studied the performance of different bezel menu layouts. Based on the results, we de- signed a bezel-based text entry application to gain insights into how bezel menus perform in a real-world application. From a longitudinal study, we found that the participants achieved 9.2 words per minute in situations requiring minimal visual attention to the screen. After only one hour of practice, the participants transitioned from novice to expert users. This shows that bezel menus can be adopted for realistic applications.


Bezel menus enable interaction with a touch-screen phone with minimal visual attention, along with solving the occlusion and mode-switching problem. They ameliorate the fat- finger problem. Marks do not have to be very precise. Bezel menus can work under direct sunlight, when it is difficult to access the on-screen controls. They can make the display icon-free, resulting in more screen space for the actual con- tent. Complex realistic applications such as video editor, word processor, text entry, which requires numerous controls along with large content viewing area can take ad- vantage of bezel menus. One of the demerits is that the number of menu items is limited to 64, and only 32 for best performance, but we believe that 32 menu items is a reasonable upper limit for most mobile applications. Also users would need to learn different command sets for different applications, but with regular practice, accessing frequently-used items eyes-free would be achievable.

The study shows that highly accurate eyes-free interaction is achievable with L8x4 layout. To gain insight into the performance of a bezel-based system we developed a bezel- based text entry technique. We found it to be competitive with existing techniques in terms of speed, accuracy, and ease of learning and usage. This shows that bezel-initiated marks can be used to interact with realistic touchscreen applications, while paying minimal visual attention to the screen. While encouraging, these results must be interpret- ed with caution. The small sample size, non-native speakers as participants, limited our analyses. More participants are required to make a stronger claim.

As the accuracy of originating the mark from the correct bezel is very high, different variations of bezel menu such as (a) both level-1 and level-2 marks starting from the bezel similar to simple marking menus [38], and (b) marks starting and ending at the bezels, are worth exploring. Bezel menu can provide a 2-layer interaction on a touch-screen phone, as the first layer can be on-screen controls, and the second layer of menus can be pulled out from the bezel. The obtained results are not limited to text entry, and can be readily applied to other applications. We hope that our work will inform future designers to design better bezel- based interaction techniques.

My thoughts

This study, although based upon the use of on iOS device, actually describes the workings of a Blackberry Playbook which has these bezel features built it. Swiping off-screen to gain on screen menus and actions does have its merits, and this research fails to point out the sense of reward a user can gain by simply swatting an application back to the menu or swiping to gain new controls. Bezel menus are an interesting concept for GUI design and although not directly relevant to my research area it is one that has some implications on the design phase of a new interface or feature.

Imaginary Interfaces: Touchscreen-like Interaction without the Screen

Imaginary Interfaces: Touchscreen-like Interaction without the Screen


Screenless mobile devices achieve maximum mobility, but at the expense of the visual feedback that is gener- ally assumed to be necessary for spatial interaction. With Imaginary Interfaces we re-enable spatial interac- tion on screenless devices. Users point and draw in the empty space in front of them or on the palm of their hands. While they cannot see the results of their inter- action, they do obtain some visual feedback by watching their hands move. Our user studies show that Imaginary Interfaces allow users to create simple draw- ings, to annotate with them and to operate interfaces, as long as their layout mimics a physical device they have used before.


While our main goal is to create and explore ultra- mobile devices, Imaginary Interfaces and interfaces designed for the visually impaired have interesting similarities and differences worth exploring. In particu- lar, we plan to explore the value derived from the extra feedback users obtain from watching their hands inter- act. Exploring this and related questions will help us better understand Imaginary Interfaces and at the same time it will allow us to discover which aspects of our technology can inform the design of interfaces for the visually impaired.

My thoughts

Wearable computing has often been predicted as the next big thing in computing, and yet users seem reluctant to adapt to its requirements. This research proposes that users can create and adapt there own interfaces by using gestures which are captured by a chest worn camera pendant. Wearing a pendant is much less obstructive than, say, a coat or other piece of clothing. Translating hand gestures into GUI commands could have many widespread uses, and very many relate to my area of concern: audio production.